Weapon Dexterity
Weapon Dexterity Categories
Weapon Art
Weapon Arts manifest mastery of a weapon. A Weapon Art costs 10 XP to purchase and requires dex in the weapon’s class. Weapon art can be learned from an expert in a dojo, a master coming to town, or other players by role-playing for 10 min.
Dagger
Every third consecutive hit without taking a hit yourself deals an extra 2 damage.
Short Sword
If a weapon is broken max damage is reduced to 1 and can still be used to defend.
Long Sword
Lock weapon, Lets the player lock weapons with an enemy. If they maintain this without either getting hit for 3 seconds the player pushes the weapon back and gets a free strike (OPE).
Greatswords
Allows the player to add the weapon’s damage to any ability.
Hatchet
3 Consecutive on the same limb will do double damage to that limb
Battle Axe
For every 3 hits on a single target, your damage goes up by 1 to that target. If you block or attack another target with your weapon, it resets.
War Axe
If the player blocks a talent their next attack gets +2 to damage.
Great Axe
Focus for 3 seconds before and 2 seconds after an attack. If that attack connects with a limb that limb is severed.
Hammers
3 Consecutive hits on a single limb will completely numb that limb for 5 seconds.
Battle Hammers
Irreducible damage.
War Hammers
If the player hits a shield the wielder’s shield arm is numbed for 10 seconds. Once per target.
Great Hammers
Focus for 2 seconds before and 3 seconds after an attack. If that attack connects with a shield it breaks the shield, if it connects with an enemy it sends them 5 feet and to the ground in that direction.
Buckler Shield
If it breaks, as long as it's being worn that arm gets an additive DR +1.
Can be used with a two-handed weapon. Still must two-hand the weapon to attack, but can free the shield hand to block.
Medium Shield
If it breaks, as long as it's being worn that arm gets an additive DR +1.
Can call shield bash and roleplay a shield bash that forces a target to take a step back and take a knee for 3 seconds in which they can only defend.
Great Shield
If it breaks, as long as it's being worn that arm gets an additive DR +1.
Can resist any displacement effect OPR.
Bow
When you hit any shield your bow does no damage and your arrow damage is tripled and goes directly to the shield arm’s HP.
Crossbow
TBA
Exotic
The player may choose one of the weapon arts of the two weapon classes their exotic weapon is most like. Subject to GM approval/veto.