Weapon Dexterity

Weapon Dexterity unlocks a weapon's full damage potential. Weapon Dexterities cost 5 XP, except the first, which is free. If a player tries to use a weapon they do not have dexterity in, they will only attack for 1.

Weapon Dexterity Categories 

  • One-handed Blades (Daggers, short swords)
  • Two-handed Blades (Longsword, Greatsword)
  • One-handed Axes (Hatchet, Battle Axe)
  • Two-handed Axes (War Axe, Greataxe)
  • One-handed Hammers (Hammer, Battle Hammer)
  • Two-handed Hammers (War Hammer, Great Hammer)
  • Bows
  • Throwing Weapons
  • Shields
  • Dual Wielding (2 one-handed weapons useable, 1 in each hand, at the same time)
  • Weapon Casting
  • Exotic

Weapon Art

Weapon Arts manifest mastery of a weapon. A Weapon Art costs 10 XP to purchase and requires dex in the weapon’s class. Weapon art can be learned from an expert in a dojo, a master coming to town, or other players by role-playing for 10 min.

Blades

 

Dagger

Every third consecutive hit without taking a hit yourself deals an extra 2 damage.

 

Short Sword

If a weapon is broken max damage is reduced to 1 and can still be used to defend.

 

Long Sword

Lock weapon, Lets the player lock weapons with an enemy. If they maintain this without either getting hit for 3 seconds the player pushes the weapon back and gets a free strike (OPE).

 

Greatswords

Allows the player to add the weapon’s damage to any ability.

Axes

 

Hatchet

3 Consecutive on the same limb will do double damage to that limb

 

Battle Axe

For every 3 hits on a single target, your damage goes up by 1 to that target. If you block or attack another target with your weapon, it resets. 

 

War Axe

If the player blocks a talent their next attack gets +2 to damage.

 

Great Axe

Focus for 3 seconds before and 2 seconds after an attack. If that attack connects with a limb that limb is severed.

Hammers

 

Hammers

3 Consecutive hits on a single limb will completely numb that limb for 5 seconds.

 

Battle Hammers

Irreducible damage.

 

War Hammers

If the player hits a shield the wielder’s shield arm is numbed for 10 seconds. Once per target. 

 

Great Hammers

Focus for 2 seconds before and 3 seconds after an attack. If that attack connects with a shield it breaks the shield, if it connects with an enemy it sends them 5 feet and to the ground in that direction.

Shields

 

Buckler Shield

If it breaks, as long as it's being worn that arm gets an additive DR +1.

Can be used with a two-handed weapon. Still must two-hand the weapon to attack, but can free the shield hand to block.

 

Medium Shield

If it breaks, as long as it's being worn that arm gets an additive DR +1.

Can call shield bash and roleplay a shield bash that forces a target to take a step back and take a knee for 3 seconds in which they can only defend.

 

Great Shield

If it breaks, as long as it's being worn that arm gets an additive DR +1.

Can resist any displacement effect OPR. 

Other

 

Bow

When you hit any shield your bow does no damage and your arrow damage is tripled and goes directly to the shield arm’s HP.

 

Crossbow

TBA

 

Exotic

The player may choose one of the weapon arts of the two weapon classes their exotic weapon is most like. Subject to GM approval/veto.