Potions
Elixirs
Healing
- Rank 1: Restore 2 HP
- Rank 2: Restore 4 HP
- Rank 3: Restore 6 HP
Amplify
- Rank 1: After the next R1 or Rankless Ability the player uses, they use the same ability again for free, so long as it is the next ability they use.
- Rank 2: The next R1 ability the player uses will have the R2 effect instead.
- Rank 3: The next R2 ability the player uses will have the R3 effect instead.
Fortification
- Rank 1: Gives a DR 2 to a minimum of 0 damage for the next 3 hits
- Rank 2: Gives a DR 3 to a minimum of 0 damage for the next 3 hits
- Rank 3: Gives a DR 4 to a minimum of 0 damage for the next 3 hits
Vitality:
- Rank 1: Negates an active poison or the next Poison
- Rank 2: Negates 2 poisons. If there are fewer than 2 active poisons, the rest of the uses will negate future poisons.
- Rank 3: Negates 3 Poisons. If there are fewer than 3 active poisons, the rest of the uses will negate future poisons
Armor Oil:
- Rank 1: Can be applied to armor before a quest for +2AP until the end of the quest.
- Rank 2: Can be applied to armor before a quest for +4AP until the end of the quest.
- Rank 3: Can be applied to armor before a quest for +6AP until the end of the quest.
Trance: The target’s senses are dulled as they fall into a trance, unaware of their surroundings. Does not work on alerted targets.
- Rank 1: The target is in a trance for 15 seconds.
- Rank 2: The target is in a trance for 30 seconds.
- Rank 3: The target is in a trance for 60 seconds.
Ambush
- Rank 1: Deals 8 Damage to a target that is not in combat
- Rank 2: Deals 12 Damage to a target that is not in combat
- Rank 3: Deals 16 Damage to a target that is not in combat