Costs:

Rank I Skills - 5 XP

Rank II Skills - 10 XP

Rank III Skills - 15 XP

Rank I Abilities - 5 XP

Rank II Abilities - 5 XP

Rank III Abilities - 5 XP

Order of Ability Purchases:

Already Owned

Purchase First

Purchase Second

Purchase Third

                                                   R3                               R3     R3

                     R2                     R2     R2                     R2     R2     R2

R1        R1     R1        R1     R1     R1        R1     R1     R1     R1

Potions

 

 

Elixirs

 

Healing

  • Rank 1: Restore 2 HP
  • Rank 2: Restore 4 HP
  • Rank 3: Restore 6 HP

 

Amplify

  • Rank 1: After the next R1 or Rankless Ability the player uses, they use the same ability again for free, so long as it is the next ability they use.
  • Rank 2: The next R1 ability the player uses will have the R2 effect instead.
  • Rank 3: The next R2 ability the player uses will have the R3 effect instead.

 

Fortification

  • Rank 1: Gives a DR 2 to a minimum of 0 damage for the next 3 hits
  • Rank 2: Gives a DR 3 to a minimum of 0 damage for the next 3 hits
  • Rank 3: Gives a DR 4 to a minimum of 0 damage for the next 3 hits

 

Vitality:

  • Rank 1: Negates an active poison or the next Poison
  • Rank 2: Negates 2 poisons. If there are fewer than 2 active poisons, the rest of the uses will negate future poisons.     
  • Rank 3: Negates 3 Poisons. If there are fewer than 3 active poisons, the rest of the uses will negate future poisons

 

Armor Oil:

  • Rank 1: Can be applied to armor before a quest for +2AP until the end of the quest.
  • Rank 2: Can be applied to armor before a quest for +4AP until the end of the quest.
  • Rank 3: Can be applied to armor before a quest for +6AP until the end of the quest.

 

Trance: The target’s senses are dulled as they fall into a trance, unaware of their surroundings. Does not work on alerted targets.

  • Rank 1: The target is in a trance for 15 seconds.
  • Rank 2: The target is in a trance for 30 seconds.
  • Rank 3: The target is in a trance for 60 seconds.
     

Ambush 

  • Rank 1: Deals 8 Damage to a target that is not in combat
  • Rank 2: Deals 12 Damage to a target that is not in combat
  • Rank 3: Deals 16 Damage to a target that is not in combat