Guilds and Factions Quest

 

In order to formally enter a Guild or Faction the player must first prove themselves to the guild or faction by completing a series of "quests". Some of these are standalone quests and others may be completed while doing other activities.

 

Upon entering a guild, the player may seek a Rank 3 Talent quest from the guild. Rank 3's as a whole cannot be purchased until the player has enterred a guild and completed a quest to unlock it.

 

Upon completing Faction Initiation Quests, the player unlocks the ability to purchase faction talents according to the below:

   1 Faction Initiation Quest completed - The player may purchase 1 Faction talent up to Rank 2
   2 Faction Initiation Quests completed - The player may purchase 2 total Faction talents up to Rank 2
   Faction Initiation Quests completed - All faction talents are available to the player; Rank 3's with a Quest

 

Additionally, some Guilds and Factions give their members hidden "techniques" that are unique to the guild/faction!

 

Clerics

 

Quest 1:

 

Soothsayers

 

Quest 1:

 

Paladin

 

Quest 1:

Noble

 

Quest 1:

 

Knight 

 

Quest 1:

 

Lord

 

Quest 1:

Ranger

 

Quest 1: Take Powder on a quest and survive

Quest 2: Bring back a trophy to the Ranger's guild 

Quest 3: Successfully complete a bounty 

 

Stalkers

 

Quest 1:

 

Marksman

 

Quest 1:

Rogue

 

Quest 1:

 

Assassins

 

Quest 1:

 

Thieves

 

Quest 1:

 

Spellbinder

 

Quest 1:

 

Sentinels

 

Quest 1:

 

Harbingers

 

Quest 1:

Warrior

 

Quest 1: Show the warrior guild master what you can do!

Quest 2: Kill a creature of significance and bring it back to the guild

Quest 3: Copmlete the first tier of the Colloseum, 5 stages of enemies

 

Berserkers

 

Quest 1: Die by the hands of the Faction master

Quest 2: Suvive 5 minutes in a heavily combative situation chosen by the Faction master

Quest 3: Kill 100 bandits/combatives in a town/the Colloseum

 

Champions

 

Quest 1: 1v1 Bane without getting hit (2 minutes)

Quest 2: On a quest with your allies, divert an enemies attention away and fight them to the death

Quest 3: Complete the boss run in the Colloseum, 5 single targets

Wizard

 

Wizards do not have a guild; instead they only have "factions". Each wizard can enter the two factions aligning with their magics. 

Pyromancy

 

Quest 1:

 

Hydromancy

 

Quest 1:

 

Kairomancy

 

Quest 1:

 

Neuromancy

 

Quest 1:

 

Avlomancy

 

Quest 1:

 

Kinesiomancy

 

Quest 1: