Guilds and Factions Quest
In order to formally enter a Guild or Faction the player must first prove themselves to the guild or faction by completing a series of "quests". Some of these are standalone quests and others may be completed while doing other activities.
Upon entering a guild, the player may seek a Rank 3 Talent quest from the guild. Rank 3's as a whole cannot be purchased until the player has enterred a guild and completed a quest to unlock it.
Upon completing Faction Initiation Quests, the player unlocks the ability to purchase faction talents according to the below:
1 Faction Initiation Quest completed - The player may purchase 1 Faction talent up to Rank 2
2 Faction Initiation Quests completed - The player may purchase 2 total Faction talents up to Rank 2
Faction Initiation Quests completed - All faction talents are available to the player; Rank 3's with a Quest
Additionally, some Guilds and Factions give their members hidden "techniques" that are unique to the guild/faction!

Quest 1: Take Powder on a quest and survive
Quest 2: Bring back a trophy to the Ranger's guild
Quest 3: Successfully complete a bounty
Quest 1:
Quest 1:
Quest 1: Show the warrior guild master what you can do!
Quest 2: Kill a creature of significance and bring it back to the guild
Quest 3: Copmlete the first tier of the Colloseum, 5 stages of enemies
Quest 1: Die by the hands of the Faction master
Quest 2: Suvive 5 minutes in a heavily combative situation chosen by the Faction master
Quest 3: Kill 100 bandits/combatives in a town/the Colloseum
Quest 1: 1v1 Bane without getting hit (2 minutes)
Quest 2: On a quest with your allies, divert an enemies attention away and fight them to the death
Quest 3: Complete the boss run in the Colloseum, 5 single targets
Wizards do not have a guild; instead they only have "factions". Each wizard can enter the two factions aligning with their magics.
Quest 1:
Quest 1:
Quest 1:
Quest 1:
Quest 1:
Quest 1: