Game Mechanics
Arrow damage is decided by the character firing them and their advancement in the Rangers Guild and Factions.
Combat mechanics dictate the flow of battle.
Copper is obtained by completing some quests, selling items and gear, and exploring various locations.
When a player reaches 0 HP, the player is knocked unconscious. In some cases, they could die.
There are many commonly used terms and acronyms in Claritas.
Equipment Modifications fill available Modification Slots on a weapon with various upgrades.
Experience Points are used to purchase new Talents and marks the primary means of progression.
Ludus is a town-building game for Nobles that is focused on resource growth and management.
When armor and weapons are damaged during a quest or battle, they must be repaired.
Weight determines how many items a person can carry.