Game Mechanics

This is an overview of the mechanics that a player could interact with during gameplay.

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Arrow damage is decided by the character firing them and their advancement in the Rangers Guild and Factions.

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Combat mechanics dictate the flow of battle.

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Copper is obtained by completing some quests, selling items and gear, and exploring various locations. 

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When a player reaches 0 HP, the player is knocked unconscious. In some cases, they could die. 

There are many commonly used terms and acronyms in Claritas.

Equipment Modifications fill available Modification Slots on a weapon with various upgrades.

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Experience Points are used to purchase new Talents and marks the primary means of progression.

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Ludus is a town-building game for Nobles that is focused on resource growth and management.

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When armor and weapons are damaged during a quest or battle, they must be repaired.

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Weight determines how many items a person can carry.